Observations From 2017

So now that we have run almost 1,000 rooms as “game masters”, we have compiled a list of personal observations that we thought were interesting, and somewhat entertaining. Most of these gaffes or fails could easily be avoided by watching the intro video, reading the overly large waiting room sign, and listening to the slightly redundant host speech prior to gameplay (I say redundant because everything we say has already been covered by the video or the sign). Here goes:

The player who discovers the “mystery” purse.

This is almost always a guy, and usually makes this discovery within the first few minutes of the room. It is, of course, his teammate’s handbag, placed in the bin within the room for that very purpose. As soon as we hear “Wait, I’ve found a cell phone, a set of keys, a wallet…”, we know he has found his teammate’s property. Always a good laugh when the owner claims the property back.

The player who proclaims “I knew that had to do something”.

This is said as soon as we have to provide a strong hint …on how to open something. This same person often will say this every – single – time – we have to provide a strong hint. Other variations of this are: “I knew that worked on something”, “I knew we had to use that”, or “I was just about to do that”.

The player who does the exact opposite of every rule.

This would be that one guy or gal who insists to the rest of the players that the red tape means it is definitely a hint (when it means do not take it apart or dissemble it), that it is OK to use cellphones in the room, that you are supposed to look under and behind furniture, and/or climb on top of things to reach items higher than 6 feet off the ground (wrong, wrong and wrong).

The player who points out various props to his team and labels them “distractions”.

We have yet to figure out how this person knows for a certainty what is and is not important within the room — as they are almost always wrong. Unfortunately, this is often said with such utter conviction, the rest of team assumes it must be true and ignores said item or object.

The player who advises the group the hint being given is meant to distract them.

Fortunately, this phenomenon is uncommon, but does happen. What makes this more bizarre is the fact that this is usually said after a couple of very helpful hints have already been provided and successfully used. So let me get this straight? We have given you a few subtle hints that have helped you progress through the room, and now that time is running short, we are giving you “anti-hints” to slow you down? That is a real head-scratcher.

In conclusion, we love seeing people enjoying themselves, making progress, and using their noodle. Work with your game master; he or she is there to see you do well, keep you (and our property) safe, and have a wonderful time figuring things out in the process.


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